AI Insights · Timothy · January 2023
Top 5 Low Poly Games on Android in Chile Q4 2022
Discover the performance trends of the top 5 low poly games on the Android platform in Chile during Q4 2022, based on data from Sensor Tower.
In the fourth quarter of 2022, the top 5 low poly games on the Android platform in Chile showed varying performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Roblox
Roblox from Roblox Corporation experienced a significant increase in weekly revenue, peaking at approximately $45.6K in the final week of December. Weekly downloads fluctuated, with a notable rise to 34.9K in the last week of December. The game maintained a strong user base, with weekly active users climbing from 1.88M at the beginning of October to 2.02M by the end of December.
Move Animals
Move Animals by Supersonic Studios LTD saw its weekly downloads peak at 31.6K in early December, followed by a gradual decline to 18K by the end of the month. The game’s weekly active users also increased significantly, reaching 141K in early December before stabilizing around 122K towards the end of the quarter.
Eatventure
Eatventure from Lessmore UG experienced a steady increase in weekly revenue, peaking at $475 in early November. Weekly downloads saw a significant spike to 25K in late October, but gradually decreased to around 2K by the end of December. The game’s weekly active users reached a high of 39.5K in early November, before declining to approximately 18.7K by the end of the quarter.
Super Bear Adventure
Super Bear Adventure by Earthkwak Games had weekly downloads peaking at 11.2K in late September and fluctuating throughout the quarter, ending at 6.9K in the last week of December. The game’s weekly active users showed a similar trend, starting at 42.7K in late September and ending the quarter with 31K.
Craft Playtime: Hide and Seek
Craft Playtime: Hide and Seek from Xiaolin saw its weekly downloads peak at 7.2K in early October, with a subsequent decline and a slight recovery to 6.3K by the end of December. The game’s weekly active users remained relatively stable, starting at 71.6K in late September and ending the quarter at 66.1K.
For more detailed insights and data, visit Sensor Tower.